First Post-Jam Update Available Now!
The first post-jam update is now available!
I've made quite a few improvements since the last devlog, but I had to draw a line under it somewhere and get it out there. The big changes include...
- Implemented the large drone enemy type, with behaviours to attack plants as well as the player. This enemy fires instead of just coming for you and dealing contact damage.
- Added difficulty levels, and tweaked a lot of stuff that contributes to difficulty like enemy wave patterns and plant water requirements.
- Added a crude collision avoidance behaviour for enemies, to stop them getting stuck on walls and blocking each other.
- Animated the existing background shopfront art, and added a second one.
- Some other art tweaks, like grime on the walls.
- Added a tutorial!
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