Guerrilla Gardening - Post-jam Ground Broken


Guerrilla Gardening is my entry for Ludum Dare 41, a twin-stick shooter/farming sim hybrid in a cyberpunk setting.

As is the norm for Ludum Dare games, I had to scale back significantly from my initial ambitions - I had originally planned a significantly different game loop that involved harvesting and selling fruit and replenishing water and seeds, as well as a story that involved a combination of narrative genres. 

Nonetheless, I think this is the most fun Ludum Dare game I have made to date, and I have had some great feedback on it, so I want to develop it a bit further. The first update that I am working towards will mostly involve polishing the existing gameplay.

First Update

The most significant changes will be:

  • Scoring based on harvesting strawberries, rather than just maintaining the plants
  • Difficulty levels
  • High-score system
  • New enemy types and new enemy behaviours (such as attacking plants)

Second Update

After that, I will work towards a release with a more fleshed out world, a narrative, and deeper gameplay. My current plans include:

  • Cyberpunk/coming-of-age narrative
  • Larger, more varied city environment that opens up through gameplay
  • Full life-cycle farming
  • Multiple plant types, with seeds being a limited resource
  • Gameplay based on capturing and defending territory as much as farming
  • Environment that is reactive to the player's actions
  • Player upgrades and items

First Steps

To kick things off I have modified the camera controller to be a bit more fluid and not at a fixed distance from the player, and introduced better feedback when the player and enemies are hit. A minor step, but an important one!


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